Killzone: Shadow Fall is an upcoming video game by Guerrilla Games and will be a launch title for the PlayStation 4 console. It will be the sixth game in the entire Killzone series and the fourth for consoles.[3][4]
Killzone: Shadow Fall is set 30 years after the events of Killzone 3.[5] Life on the Helghast home planet Helghan has been left in ruins, however, the war still goes on.[6] The Interplanetary Strategic Alliance (ISA) allows Helghast refugees to resettle on planet Vekta. The Vektan and Helghast factions are living in a city which is divided by a large security wall.[7] The Helghast are fighting for their right to exist, while the Vektans are fighting for survival, leading to a "cold war" between Vektan and Helghast.[8]
Killzone: Shadow Fall was announced at the PlayStation Meeting in February 2013, and will be a PlayStation 4 launch title.[9]
The demo of Killzone: Shadow Fall shown during PlayStation 4's announcement only used 4GB of memory, not the full 8GB GDDR5 RAM available to developers in the final hardware, Guerrilla Games revealed. According to the studio, 3072MB (3GB) of PS4's 8GB were dedicated to video resources powering the demo, with 1,536MB used for system resources. A further 128MB were shared between the two. Of the 3GB reserved for video memory, 1,321 MB were used by non-streaming textures. According to Guerrilla, the demo featured 8200 physics objects, 500 particle systems and real-time reflections, which include "a lot of Guerrilla secret sauce".
Guerrilla's decision to stick with 4GB suggest that the developer may not have been aware of Sony's decision to include 8GB in final retail hardware, something CEO Stewart Gilray told VideoGamer.com had been kept secret from third-party developers until the console's announcement. "We were told [PS4] was 4GB originally," Gilray said, "and we first knew it had 8GBs when Mark said at the event's stage, 'And it has 8GB of memory.' We'd had kits at that point for a good while
| Developer(s) | Guerrilla Games |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Steven ter Heide[1] |
| Designer(s) | Eric Boltjes[2] |
| Series | Killzone |
| Engine | In-house engine |
| Platform(s) | PlayStation 4 |
| Release date(s) | Q4 2013 |
| Genre(s) | First-person shooter |
| Distribution | Blu-ray Disc, download |
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